
AoE, Projectile, Sustained, Lightning, Duration, Repeatable
Tier: 5
Cast Time: 1s
Attack Speed: 60% of base
Attack Damage: 60% of base
Requires 100 Dex
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Projectile
movement speed +% final while performing action: -70
movement speed acceleration +% per second while performing action: 160
movement speed while performing action locked duration %: 50
base skill effect duration: 6000
base number of overcharged spears allowed: 3
active skill base physical damage % to convert to lightning: 30
active skill base area of effect radius: 20
active skill base secondary area of effect radius: 30
overcharged spear base frequency ms: 800
overcharged spear detonated duration ms: 200
overcharged spear detonate number of beams: 16
base is projectile
can perform skill while moving
projectile ballistic angle from target distance
should use additive aiming animation
has modular projectiles enabled
projectile uses contact direction
always pierce
base projectiles cannot chain
projectiles move with precise movement
Frenzy-Charged
movement speed +% final while performing action: -70
movement speed acceleration +% per second while performing action: 160
movement speed while performing action locked duration %: 50
base number of overcharged spears allowed: 3
active skill base physical damage % to convert to lightning: 30
active skill base area of effect radius: 20
active skill base secondary area of effect radius: 30
overcharged spear detonated duration ms: 200
overcharged spear detonate number of beams: 16
base skill effect duration: 1500
base secondary skill effect duration: 8000
overcharged spear base frequency ms: 200
active skill base physical damage % to convert to lightning: 70
active skill base tertiary area of effect radius: 30
base is projectile
can perform skill while moving
projectile ballistic angle from target distance
should use additive aiming animation
has modular projectiles enabled
projectile uses contact direction
projectiles move with precise movement
display statset hide usage stats
Lodged Spear
movement speed +% final while performing action: -70
movement speed acceleration +% per second while performing action: 160
movement speed while performing action locked duration %: 50
base skill effect duration: 6000
base number of overcharged spears allowed: 3
active skill base physical damage % to convert to lightning: 30
active skill base area of effect radius: 20
active skill base secondary area of effect radius: 30
overcharged spear base frequency ms: 800
overcharged spear detonated duration ms: 200
overcharged spear detonate number of beams: 16
arc chain distance: 30
active skill base physical damage % to convert to lightning: 70
number of chains
base is projectile
can perform skill while moving
projectile ballistic angle from target distance
should use additive aiming animation
has modular projectiles enabled
projectile uses contact direction
projectiles move with precise movement
display statset hide usage stats
Detonation
movement speed +% final while performing action: -70
movement speed acceleration +% per second while performing action: 160
movement speed while performing action locked duration %: 50
base skill effect duration: 6000
base number of overcharged spears allowed: 3
active skill base physical damage % to convert to lightning: 30
active skill base area of effect radius: 20
active skill base secondary area of effect radius: 30
overcharged spear base frequency ms: 800
overcharged spear detonated duration ms: 200
overcharged spear detonate number of beams: 16
active skill base physical damage % to convert to lightning: 70
base is projectile
can perform skill while moving
projectile ballistic angle from target distance
should use additive aiming animation
has modular projectiles enabled
projectile uses contact direction
projectiles move with precise movement
display statset hide usage stats