
Shapeshift, Werewolf, AoE, Melee, Strike, Projectile, Trigger, Cold, Payoff
Cast Time: 1s
Attack Speed: 200% of base
Attack Damage: 40% of base
Requires
Shapeshift into a Werewolf and lash out with a flurry of claw swipes. The first Attack can dash to faraway enemies and the final Attack Strikes twice. Attacking a Frozen enemy will create Ice Fragments, which are Projectiles that land and explode after a short delay.
Normal Strikes
statset index for third animation combo index: 1
statset index for fourth animation combo index: 1
statset index for fifth animation combo index: 1
statset index for final animation combo index: 2
base melee dash range: 40
melee conditional step distance: 10
frozen claws dash cooldown ms: 1500
frozen claws hits trigger ballistic ice chunks vs frozen enemies
is area damage
precise cursor targeting uses contact point height offset
never freeze
Fast Strikes
statset index for third animation combo index: 1
statset index for fourth animation combo index: 1
statset index for fifth animation combo index: 1
statset index for final animation combo index: 2
base melee dash range: 40
melee conditional step distance: 10
frozen claws dash cooldown ms: 1500
supplementary stat container attack speed +% final: 35
frozen claws hits trigger ballistic ice chunks vs frozen enemies
is area damage
precise cursor targeting uses contact point height offset
never freeze
Final Strike
statset index for third animation combo index: 1
statset index for fourth animation combo index: 1
statset index for fifth animation combo index: 1
statset index for final animation combo index: 2
base melee dash range: 40
melee conditional step distance: 10
frozen claws dash cooldown ms: 1500
melee range +: 6
melee conditional step distance: 6
supplementary stat container attack speed +% final: -55
frozen claws hits trigger ballistic ice chunks vs frozen enemies
is area damage
precise cursor targeting uses contact point height offset
never freeze
is final strike