
AoE, Melee, Strike, Lightning, Payoff
Tier: 9
Cast Time: 1s
Attack Speed: 80% of base
Attack Damage: 80% of base
Requires 100 Dex
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.
Normal Strikes
statset index for final animation combo index: 2
melee range +: 5
perfect strike timing window base ms: 200
melee conditional step distance: 15
active skill base physical damage % to convert to lightning: 40
statset index for second animation combo index: 1
primal strikes stag volley delay ms: 150
primal strikes stag volley spacing: 16
primal strikes number of stags: 1
primal strikes stag stampede damage +% final: 50
is area damage
primal strikes stag is scaled with area of effect
never shock
precise cursor targeting uses contact point height offset
Spirits
statset index for final animation combo index: 2
perfect strike timing window base ms: 200
melee conditional step distance: 15
active skill base physical damage % to convert to lightning: 40
statset index for second animation combo index: 1
primal strikes stag volley delay ms: 150
primal strikes stag volley spacing: 16
primal strikes number of stags: 1
primal strikes stag stampede damage +% final: 50
active skill base area of effect radius: 86
active skill base secondary area of effect radius: 18
active skill base physical damage % to convert to lightning: 60
is area damage
primal strikes stag is scaled with area of effect
never shock
precise cursor targeting uses contact point height offset
display statset hide usage stats
Final Strike
statset index for final animation combo index: 2
melee range +: 5
perfect strike timing window base ms: 200
melee conditional step distance: 15
active skill base physical damage % to convert to lightning: 40
statset index for second animation combo index: 1
primal strikes stag volley delay ms: 150
primal strikes stag volley spacing: 16
primal strikes number of stags: 1
primal strikes stag stampede damage +% final: 50
supplementary stat container attack speed +% final: -35
active skill base physical damage % to convert to lightning: 20
primal strikes number of stags: 6
all exposure on hit magnitude: 50
melee range +
is area damage
primal strikes stag is scaled with area of effect
never shock
precise cursor targeting uses contact point height offset
display statset hide usage stats
base consume enemy shock on hit
is final strike