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ParryAttack
Melee, Physical, Duration, Channelling
Cast Time: 1s
Critical Hit Chance: 5%
Attack Damage: 65% of base
Requires
Ready your Buckler to parry the next Hit you would take, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
movement speed +% final while performing action: -50
movement speed acceleration +% per second while performing action: 160
movement speed while performing action locked duration %: 50
base maximum active block distance for non projectiles: 10
base maximum active block distance for projectiles: 15
base parry buff damage taken +% final to apply: 50
active skill hit damage stun multiplier +% final: 400
active skill heavy stun decay after action delay ms: 2000
stun threshold +% final while performing action: -40
active skill override turn duration ms: 100
melee strike bonus attack distance: 14
base parry duration ms: 2000
off hand minimum added physical damage per 5 shield evasion rating
off hand maximum added physical damage per 5 shield evasion rating
can perform skill while moving
global always hit
active skill does not decay heavy stun during action
always light stun
quality display base skill effect duration is gem
base skill show average damage instead of dps
replace off hand unarmed attack stats with shield type
precise cursor targeting uses contact point height offset
is area damage

Search Tags

activeblockattackchannelchannellingdurationgrants_active_skillmeleephysicalrequiresbucklerusablewhilemoving

Level Progression

LevelReq. LevelMana CostManaPerMinute CostAtk TimeCrit %base Multiplier
10007505%0.65
Source: pob2 v0_4Extracted: 6/2/2026
POB Reference Data
Skill ID: ParryPlayer
Gem ID: Metadata/Items/Gem/SkillGemParry
Variant: Parry
Max Level: 1
Color: 4
Granted Effect: ParryPlayer
# Parry Ready your Buckler to parry the next Hit you would take, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup. **Tags:** Melee, Physical, Duration, Channelling **Cast Time:** 1s