
AoE, Melee, Cold, Payoff
Tier: 1
Cast Time: 1s
Attack Speed: 75% of base
Attack Damage: 40% of base
Requires 50 Dex 50 Int
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
Wave
upheaval number of spikes: 8
active skill base physical damage % to convert to cold: 80
active skill base area of effect radius: 6
cascade attack radius per stage +1 per 100: 30
cascade attack base total distance: 48
cascade attack starting distance offset: 6
cascade attack ease in exponent %: 125
movement speed +% final while performing action: -70
movement speed acceleration +% per second while performing action: 160
movement speed while performing action locked duration %: 50
never freeze
is area damage
can perform skill while moving
Final Burst
active skill base physical damage % to convert to cold: 80
active skill base area of effect radius: 6
cascade attack radius per stage +1 per 100: 30
cascade attack starting distance offset: 6
cascade attack ease in exponent %: 125
movement speed +% final while performing action: -70
movement speed acceleration +% per second while performing action: 160
movement speed while performing action locked duration %: 50
glacial cascade attack final spike rect length: 20
active skill consume enemy freeze to gain damage against unique +% final: 425
active skill consume enemy freeze to gain damage against non unique +% final: 250
active skill base area of effect radius: 3
active skill base physical damage % to convert to cold: 20
never freeze
is area damage
can perform skill while moving
cannot knockback
destroy frost wall segment on hit
display statset hide usage stats