
AoE, Melee, Lightning, Cold, Fire, Nova, Payoff
Tier: 11
Cast Time: 1s
Attack Speed: 55% of base
Requires 100 Dex
Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.
Pulse
active skill base area of effect radius: 50
elemental sundering number of explosion allowed: 20
base deal no damage
base skill show average damage instead of dps
quality display active skill base area of effect radius is gem
Cold
elemental sundering number of explosion allowed: 20
active skill base area of effect radius: 16
active skill base physical damage % to convert to cold: 100
elemental sundering damage +% final if created from unique: 50
base skill show average damage instead of dps
quality display active skill base area of effect radius is gem
is area damage
active skill never freeze shock ignite
Fire
elemental sundering number of explosion allowed: 20
active skill base area of effect radius: 16
active skill base physical damage % to convert to fire: 100
base skill show average damage instead of dps
quality display active skill base area of effect radius is gem
is area damage
active skill never freeze shock ignite
Lightning
elemental sundering number of explosion allowed: 20
active skill base area of effect radius: 16
active skill base physical damage % to convert to lightning: 100
base skill show average damage instead of dps
quality display active skill base area of effect radius is gem
is area damage
active skill never freeze shock ignite