AoE, Melee, Strike, Physical, Chaos
Cast Time: 1s
Attack Speed: 75% of base
Attack Damage: 400% of base
Requires
Dash to an enemy and Strike them, Culling enemies if their life is low enough. When this skill kills an enemy you draw out their final fears, crushing them to create a shockwave. Enemies around you that can be Culled will be highlighted.
Strike
melee conditional step distance: 10
base melee dash range: 65
active skill generic grace period time ms: 100
melee dash placement added range: -3
active skill base physical damage % to convert to chaos: 50
kill enemy on hit if under 10% life
active skill show cull range
global always hit
is area damage
base skill show average damage instead of dps
precise cursor targeting uses contact point height offset
Shockwave
melee conditional step distance: 10
base melee dash range: 65
active skill generic grace period time ms: 100
melee dash placement added range: -3
active skill base secondary area of effect radius: 30
crushing fear damage +% final per power of culled enemy: 10
crushing fear area of effect +% final per power of culled enemy: 5
active skill base physical damage % to convert to chaos: 80
kill enemy on hit if under 10% life
active skill show cull range
global always hit
is area damage
base skill show average damage instead of dps
precise cursor targeting uses contact point height offset