
AoE, Projectile, Grenade, Fire
Tier: 13
Cast Time: 1s
Attack Speed: 75% of base
Attack Damage: 120% of base
Requires 50 Str 50 Dex
Fire a bouncing Grenade that explodes when its fuse expires, throwing out a ring of mini Grenades that explode when they come to a stop.
Primary Grenade
action allowed queue time override ms: 1000
action required target facing angle tolerance degrees: 90
base skill detonation time: 2000
active skill base physical damage % to convert to fire: 20
movement speed +% final while performing action: -70
movement speed acceleration +% per second while performing action: 160
movement speed while performing action locked duration %: 50
active skill base area of effect radius: 25
active skill base secondary area of effect radius: 24
fixed projectile spread: 50
active skill projectile speed +% variation final if multiple projectiles: 15
consume X heat on skill use: 15
active skill all damage % as fire if heat is consumed: 50
base is projectile
projectile ballistic angle from reference event
projectile uses contact position
is area damage
action can be used in aiming stance
ballistic projectiles always bounce
can perform skill while moving
projectile uses contact direction
base skill show average damage instead of dps
projectiles cannot fork
Mini Grenades
action allowed queue time override ms: 1000
action required target facing angle tolerance degrees: 90
movement speed +% final while performing action: -70
movement speed acceleration +% per second while performing action: 160
movement speed while performing action locked duration %: 50
active skill base secondary area of effect radius: 24
fixed projectile spread: 50
active skill projectile speed +% variation final if multiple projectiles: 15
consume X heat on skill use: 15
active skill all damage % as fire if heat is consumed: 50
action allowed queue time override ms: 1000
base skill detonation time: 3000
active skill base area of effect radius: 14
base number of projectiles: 18
projectile angle variance: 70
projectile distance variance: 300
active skill base physical damage % to convert to fire: 40
base is projectile
projectile ballistic angle from reference event
projectile uses contact position
is area damage
action can be used in aiming stance
ballistic projectiles always bounce
can perform skill while moving
projectile uses contact direction
base skill show average damage instead of dps
projectiles cannot fork
projectile ballistic angle from target distance
number of projectiles cannot be modified
projectiles nova
projectiles not offset
display statset hide usage stats
area of effect radius modifiers apply to projectile speed
is cluster grenade bomblet