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Ascendancy Tree

Deadeye

A woman can change the world with a single well-placed arrow.

Nodes

Eagle Eyes

Eagle Eyes

Ascendancy: Deadeye
Character: Ranger
You have no Accuracy Penalty at Distance
Called Shots

Called Shots

Ascendancy: Deadeye
Character: Ranger
You can apply an additional Mark
Thrilling Chase

Thrilling Chase

Ascendancy: Deadeye
Character: Ranger
Benefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled
Avidity

Avidity

Ascendancy: Deadeye
Character: Ranger
30% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
Wind Ward

Wind Ward

Ascendancy: Deadeye
Character: Ranger
3% less Damage taken per Tailwind
Gathering Winds

Gathering Winds

Ascendancy: Deadeye
Character: Ranger
Gain Tailwind on Skill use Lose all Tailwind when Hit
Projectile Proximity Specialisation

Projectile Proximity Specialisation

Ascendancy: Deadeye
Character: Ranger
Point Blank

Point Blank

Ascendancy: Deadeye
Character: Ranger
Projectiles deal 20% more Hit damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metres
Far Shot

Far Shot

Ascendancy: Deadeye
Character: Ranger
Projectiles deal 0% more Hit damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres
Accuracy

Accuracy

Ascendancy: Deadeye
Character: Ranger
12% increased Accuracy Rating
Endless Munitions

Endless Munitions

Ascendancy: Deadeye
Character: Ranger
Skills fire an additional Projectile
Mark Effect

Mark Effect

Ascendancy: Deadeye
Character: Ranger
12% increased Effect of your Mark Skills
Frenzy Charge Duration

Frenzy Charge Duration

Ascendancy: Deadeye
Character: Ranger
25% increased Frenzy Charge Duration
Skill Speed

Skill Speed

Ascendancy: Deadeye
Character: Ranger
4% increased Skill Speed
Deadeye

Deadeye

Ascendancy: Deadeye
Character: Ranger
Projectile Speed

Projectile Speed

Ascendancy: Deadeye
Character: Ranger
10% increased Projectile Speed