Note: since patch 1.03, Determination no longer applies its buff to any source of damage other than the weapon to which the Ash of War is applied. It can no longer be used to increase the damage of sorceries or incantations. The written guide below has been updated and contains minor changes to the build in the video guide.
An advancement of the Mage Build showcasing what to use next and where to go in terms of a caster only type of Build around level 50 or so.
Acquiring the Meteorite Staff will greatly increase your damage, and you'll be using this staff until much higher Intelligence levels. On your other hand, you can use a shield to block and perhaps parry, or some light weapon -like a dagger- with a useful Ash of War.
Glintstone Pebble will be your bread and butter to pick off enemies through out levels, and even works well against some Bosses because of its long range. Glintstone Arc is a highly situational AoE spell that can be used against groups of enemies.
Great Glintstone Shard is great when you need to kill something fast, dealing about 45% more damage than Pebble and travelling a slightly longer distance, but with a higher FP cost. The higher FP cost makes it suboptimal at these low levels for killing normal enemies, but works great against bosses.
Loretta's Longbow is used when you need extreme range to take out a dangerous foe and can be used to cheese many enemies in the game by staying just outside their aggro range and casting it.
Lastly, Rock Sling is used against enemies that are resistant to Magic Damage, because it deals Physical Damage, making it great in the Liurnia of the Lakes area. The spell inflicts damage in a small AoE and has tracking, PvE enemies that try to dodge will still be hit as they will dodge too soon. Rock Sling's damage is boosted by Meteorite Staff since it's a Gravity Sorcery, making it an excellent spell overall. Take note that this spell might not work in overly tight areas, as the rocks might collide with terrain and get destroyed before hitting your enemy.
Intelligence & Mind
Intelligence
Mind
Vigor & Dexterity
Vigor
Dexterity
A Faith-based Build that focuses dealing Fire-Damage and using Dragon Spells to maximum effect.
A Faith-Dex Build that focuses on the use of Black Flame to boost damage and give multiple options to every scenario.
A tanky Faith Build that allow for the use of offensive and defensive Incantations while playing in melee.
The Sword Sage is a combination of Intelligence and Faith, using the Sword of Night and Flame and Death Sorceries.
A Dexterity/Faith Build that uses Black Flame and Bleeding to destroy enemies.
A Dual-Wielding Greatsword Build that flattens enemies with Jump Attacks while using both Fire and Holy Damage.
An Intelligence/Faith Build thas uses the Sword of Night and Flame to full effect, while also using both Sorceries and Incantations to dispatch enemies.
A purely ranged Bow Build that focuses on dealing Holy Damage and Bleed, while casting some Incantations.
A Strength/Faith hybrid build that uses Bestial Incantations and the Blasphemous Blade to destroy enemies at range or in melee combat.
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