
Sucker Punching up.If you look in some of the dustier, less pleasant corners of the internet, you'll see a contingent of people that have been actively rooting for Ghost of Yōtei's failure. Whether it's because of console-based tribalism, perceived political posturing, or something else entirely, a small but vocal portion of the gaming audience has been willing Sucker Punch's latest to fall short.
If you look in some of the dustier, less pleasant corners of the internet, you'll see a contingent of people that have been actively rooting for Ghost of Yōtei's failure. Whether it's because of console-based tribalism, perceived political posturing, or something else entirely, a small but vocal portion of the gaming audience has been willing Sucker Punch's latest to fall short.
How upset that audience must be, then, to learn that Sony's latest financial results indicate that Ghost of Yōtei has sold-through 3.3m units as of November 2, 2025 (that's 32 days after release: basically one month of total sales). That's per data released by Sony, announcing its financial results for the three months ended September 30, 2025.
Per a report yesterday, we already knew that Japanese players were loving the game: it was top of the Japanese PlayStation Store titles for the month of October, even seeing off Battlefield 6 and EA Sports FC (though, let's be honest, those titles are never that popular in Japan). For comparison, this time last year, Astro Bot managed to sell about 1.5m units in the same time period. By my maths, that makes it about twice as popular - at least in the launch period. Poor Astro Bot.
Perhaps with this level of sell-through, we'll actually get some DLC out of Sucker Punch, who has stated that the nature of development allows the developer to "actually listen to millions of people about what resonated within a story" to better cater and research what sort of story DLC and content will land best for the audience. We already know the game is getting its own co-op-focused Legends mode as free post-launch DLC next year.
"Certainly we love Atsu, and we think it's a great character. And just like with Jin, if there's room to improve it or to bring some new elements to life or clarity for the narrative's sake and it falls within what is best for Sucker Punch, then we'll certainly take a hard look at that for sure," Ghost of Yōtei co-director Jason Connell has stated.
If you're unfamiliar, Ghost of Yōtei is Sucker Punch's follow-up to Ghost of Tsushima, set in northern Japan around 300 years after the first title. We awarded it 3/5 stars, writing in Eurogamer's Ghost of Yōtei review: "Sucker Punch's sequel offers more great swordplay and heartfelt storytelling, but would be better served as a linear action game, freed of its poor sidequests and dated open world."
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