Minimum | Low | ★ Best valueRecommended | High | Ultra | |
|---|---|---|---|---|---|
| Settings | Low | Medium | High | High | Ultra |
| Performance | 1080p30 FPS | 1080p60 FPS | 1080p60 FPS | 1440p60 FPS | 4K60 FPS |
| GPU (NVIDIA) | NVIDIA® GeForce® GTX 1650 (4 GB) | NVIDIA® GeForce® RTX 3050 (8 GB) | NVIDIA® GeForce® GTX 1660 (6 GB) | NVIDIA® GeForce® RTX 3060 Ti (8 GB) | NVIDIA® GeForce® RTX 4070 Super (12 GB) |
| GPU (AMD) | AMD® Radeon™ RX 5500 XT (4 GB) | AMD® Radeon™ RX 6600 (8 GB) | AMD® Radeon™ RX 5600 OEM (6 GB) | AMD® Radeon™ RX 6700 XT (12 GB) | AMD® Radeon™ RX 7800 XT (16 GB) |
| CPU (Intel) | Intel® Core™ i3-10300 (quad-core) | Intel® Core™ i5-11400 (hexa-core) | Intel® Core™ i5-12400T (hexa-core) | Intel® Core™ i7-12700 (octa-core) | Intel® Core™ i7-13700K (octa-core) |
| CPU (AMD) | AMD® Ryzen™ 3 3100 (quad-core) | AMD® Ryzen™ 5 5500 (hexa-core) | AMD® Ryzen™ 5 5500 (hexa-core) | AMD® Ryzen™ 7 5700X (octa-core) | AMD® Ryzen™ 7 7700X (octa-core) |
| RAM | 8 GB RAM | 12 GB | 16 GB RAM | 16 GB | 32 GB |
| Upscaling | Native | Native | Native | FSR 3.1 | DLSS 4 |
| Frame Gen | — | — | — | — | — |
| Ray Tracing | Off | Off | Off | Off | Off |
At 1080p Low, you're targeting 30fps on a GTX 1650—disable any post-processing effects (motion blur, depth of field) and cap shadow distance to Medium to ensure stability. If you dip below 30fps, lower draw distance and effects quality; this game appears CPU-light, so the bottleneck is pure GPU fill.
The RTX 3050 at 1080p Medium hits a comfortable 60fps; keep textures at High (VRAM is plentiful at 8GB) and enable 16x anisotropic filtering for free visual clarity. Avoid any upscaling here—native 1080p is already smooth and the GPU has headroom.
This is the sweet spot for 1080p High at locked 60fps without upscaling overhead. The GTX 1660 is efficient enough that you can safely enable contact shadows and volumetric effects without sacrificing frame time; save upscaling for when you want to push to 1440p.
At 1440p High with FSR 3.1 Quality, you're rendering at ~1080p internally and upscaling—this nets you 60fps while maintaining sharp detail on a larger screen. Enable FSR 3.1 Quality mode; the spatial upscaling is clean on this game's art style, and you'll see no ghosting artifacts.
4K Ultra with DLSS 4 Quality is the endgame: render at ~1440p and let DLSS upscale to native 4K for a crisp, stable 60fps. The RTX 4070 Super has enough VRAM (12GB) to handle Ultra textures without stuttering; Frame Gen is unnecessary here since you're already hitting 60fps locked.
Storage
8 GB available space
DirectX
Version 11
Achieving 120fps on this game is overkill—it's a turn-based strategy title with no competitive latency demands. If you insist, an RTX 5070 Ti can push 1440p 120fps with FSR 4 Balanced; disable post-processing and cap shadows at High. Frame Gen is pointless here; native FPS is what matters for a game with no twitch gameplay.
The 'High' tier (RTX 3060 Ti / RX 6700 XT) is the best value: you get 1440p 60fps with FSR 3.1 upscaling for $350–400 used, and it'll handle demanding games for 2–3 years. If budget is tight, the 'Low' tier (RTX 3050) delivers smooth 1080p for $200–250 and is perfectly adequate for strategy games.
GTX 1060 / 1070 owners should jump to an RTX 5060 ($300)—3x performance gain unlocks 1440p High with upscaling. RTX 3060 users can wait; your card still handles 1440p 60fps comfortably. RTX 4060 owners should upgrade to RTX 5070 ($549) if targeting 4K or future AAA titles, but for this game, your 4060 is sufficient.
Heroes of Might & Magic: Olden Era is a moderately demanding strategy game with no ray tracing, making it very scalable across hardware tiers. The 'Recommended' tier (1080p High, 60fps) is genuinely the sweet spot—you don't need expensive hardware to enjoy it fully. Upscaling (FSR 3.1 / DLSS 4) becomes worthwhile at 1440p and above, where it preserves visual quality while maintaining 60fps; the game's art style is forgiving of upscaling artifacts. Overall, this is an excellent title for budget builds and handhelds alike.